#pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

#include <string>
#include <vector>
#include <fstream>
#include <sstream>
#include <iostream>

#include "engine/window.h"
#include "engine/input.h"
#include "engine/shader.h"
#include "engine/buffers.h"
#include "engine/data.h"